Friday, September 4, 2020

Rock :: essays research papers

Rock Later styles of overwhelming exciting music during the 1990s, for example, grunge (the ordinary model being Seattle's Nirvana), show impacts of substantial metal yet are normally not named sub-kinds of overwhelming metal, rather than whip metal and hair metal. The general nonattendance of virtuosic guitar performances is maybe one explanation grunge groups haven't been viewed as substantial metal groups. Another key craftsman during this time was Megadeth, which joined the constant, expedient whip metal riffs with the extravagant guitar soloing of speed metal ala Judas Priest. Norwegian Black Metal Since the late '80s, the Norwegian scene has been described by agnosticism, brutality, and a portion of the best substantial metal at any point recorded. The scene was generally impacted by a trio of non-Norwegian groups in the 80s - Venom, Celtic Frost, and Bathory. Britain's Venom is generally viewed as the principal dark metal band, and their goofy evil posing was an immense impact on Europe's extraordinary metal scenes. Their second collection, "Black Metal", gave the new class its name. the band that had the most direct effect on Norway's outrageous metal scene was a small time studio venture from Sweden called Bathory. Bathory's collection "Under the Sign: The Sign of the Black Mark" essentially characterizes the regular dark metal sound - boisterous, quick, and ineffectively recorded. In any case, the Viking Set of three, comprising of the collections "Blood, Fire, Death", "Hammerheart", what's more, "The Twilight of the Gods", is the thing that truly commenced the blast of Scandinavian metal. The mid 90s saw the Norwegian metal scene ascend in unmistakable quality on the world stage as groups continually attempted to "out-evil" each other. Three primary groups developed - Mayhem, Burzum, and Emperor. (Particularly Emperor, IMHO) Mayhem turned into the melodic pioneer of the scene, while Varg Vikernes of Burzum turned into the centerpoint of the Dark Metal "movement", for absence of a superior word. Ruler, in the mean time, gathered the most basic praise. Varg (otherwise known as "Count Grishnakh") was answerable for beginning a flood of chapel burnings and grave contaminations and in the end killed Mayhem guitarist Euronymous. Sovereign has likely had the most enduring impact on the scene, as the sound that they made has been the diagram for numerous groups, for example, Norwegian metal geniuses Dimmu Borgir, just as countless non-Norwegian groups. DIMMU BORGIR Dimmu Borgir is a melodic dark metal band hailing from Norway. Shagrath, Silenoz and Tjodalv started the band in 1993. Not long after, Brynjard Tristan joined to play bass, and Stian Aarstad joined for console obligations. Dimmu Borgir was conceived. They are a band which achievement is estimated with so much groups as Emperor, Kreator and Cradle of Filth.

Tuesday, August 25, 2020

Negotiation and Decision Making: A Food Service Professional & Personal

Exchange and Decision Making: A Food Service Professional and Personal View Exchange and dynamic offers a ground-breaking viewpoint, a specific language and a lot of instruments that can be utilized to address the most difficult issues in regular day to day existence and work. Successful arrangement and dynamic is fundamental in a purchaser and merchant relationship just as our own lives. In an association, partners may wind up applying exchange strategies day by day. The method of reasoning behind arrangement and dynamic is basic in our lives and particularly in authoritative endurance. For what reason is Negotiation and dynamic basic? A balanced choice can help with planning savvy and suffering answers for short and long haul issues. For instance, arrangement and dynamic gives you a progressively exact image of the real world, so you can work with a framework's normal powers so as to accomplish the outcomes wanted. It additionally urges you to consider issues and arrangements with an eye toward the long view. For example, by what means may a specific arrangement you're thinking about happen as time goes on? What unintended results may it have? Arrangement and dynamic is established on some essential widespread standards. A few standards will probably be distinguished in all everyday issues once we figure out how to perceive the notice signs. In most food administration associations, cautioning signs are obvious, however once in a while overlooked. Here are a couple of inquiries that can be viewed as when endeavoring to tackle an issue. What is the basic issue? Is the issue interfacing, interrelated, and related? Most pioneers have a natural comprehension of a few exchange and dynamic sorts, for example, lose-lose ga... ...t that a homogeneous change can give new chances and potential outcomes, the change is well en route to a fruitful usage. The capacity to arrive at a formally dressed choice can make more grounded qualities both expertly and by and by for this is urgent in an undeniably violent world. In this way, exchange and dynamic will get basic for endurance. Works Cited Randers, J. (1980). â€Å"Guidelines for Model Conceptualization† in Elements of the System Elements Method. J. Randers, ed. pp. 117-139. Waltham, MA: Pegasus Interchanges. Reber, A. S. (1995). The Penguin word reference of brain science (second ed.). Harmondsworth, England: Penguin Books, Ltd. Scott, C. and Jaffe, D. (1995). Overseeing Change at Work: Leading individuals through. Menlo Park, CA: Crisp Publications. (Randers, 1980). (Scott and Jaffe, 1995). (Reber, 1995).

Saturday, August 22, 2020

How I Believe America has changed since 9/11

The 9/11 episode is an exceptional one being considered as one of the most noticeably terrible fiascoes in America as well as everywhere throughout the world. With the fall of the Berlin Wall in 1989 and of the Soviet Union in 1991 a time of outrageous confidence opened, with business sectors triumphant and globalization as the general panacea (Evans, 2003, para.3). Such countries who experienced disappointment somehow have moved and relied upon their hopefulness for progress and headway through the United States of America.However, after the 9/11 fear monger assault, the world was in stun that even the world’s most prominent superpower has met some helpless minutes against a questionable power. The proof we have assembled all focuses to an assortment of inexactly subsidiary psychological oppressor associations known as al Qaeda (Bush, 2001, para. 13).Following the 9/11 debacle, one part of progress which ought to be broke down is the means by which Americans see opportunity n ow after this occasion. U.S. President George W. Hedge has applied a forceful and uneven methodology in managing the psychological militant issue.The Bush organization is by and by the main player of the long running â€Å"war on terrorism.† Everything has changed as in the war on fear based oppression has given U.S. international strategy a center unheard of since the tallness of the Cold War (Garrett, 2002, para. 1). The attack and control of Iraq is an outcome (strategically, obviously, not logically)†¦(â€Å"What has changed since 9/11?,† 2006, para.2). Resolute and unashamed, the Bush organization keeps on argueing the excellencies of remaining the current course (Connetta, 2006, para. 6). Will the Americans live in the genuine quintessence of opportunity with this street the Bush authority is taking?Will the Bush Administration penance common freedom for national security? America has consistently invests wholeheartedly of being a free country inserted with respect and magnificence. In any case, after 9/11, the Americans have lived in dread, uncertainty and doubt.ReferencesBush, G.W. (2001). Address to a Joint Session of Congress and the American People. Recovered July 28, 2007, from http://www.whitehouse.gov/news/discharges/2001/09/20010920-8.htmlConnetta, C. (2006). Pyrrhus on the Potomac: How America's post-9/11 wars have subverted US national security. Recovered July 28, 2007, from http://www.comw.org/pda/0609br18.htmlEvans, L. (2003). America and the World: What Has Changed Since 9/11? Recovered July 28, 2007, from http://www.international.ucla.edu/article.asp?parentid=3552Garrett, G. (2002). One year after 9/11: What Has Really Changed? Recovered July 28, 2007, from http://www.international.ucla.edu/article.asp?parentid=2617â€Å"What has changed since 9/11?† (2006). Recovered July 28, 2007, from http://ask.metafilter.com/41748/What-has-changed-since-911â

Proposal for Web Based Ordering and Management System Free Essays

Section I BACKGROUND OF THE STUDY AND IT’S SETTING Introduction In the quick changing condition of business, data innovation assumed an extraordinary job in propelling business exchange to accomplish ideal globalization. Different data frameworks are presenting administrations in assorted degree of the board and it guarantees the most refreshed degree of business exchange today. The presentation of internet adjusting turns into all the rage not just in data innovation all the more so as far as how it influences the business exchange like on the most proficient method to accelerate the procedure, getting exact aftereffect of the procedure, getting helpful with respect to the customer and guaranteeing that the administration can deal with volumes of exchange of the business. We will compose a custom paper test on Proposition for Web Based Ordering and Management System or on the other hand any comparative point just for you Request Now These are a portion of the significant procedures that the business is confronting these days. By utilizing requesting the board framework, it permits the client to import information and to deal with the items that the client needs, for example, item data, buyer’s data, costumer’s prioritization and item costing. PC Troubleshooters maintains its business through a manual procedure in taking the sets of the costumers. In spite of the fact that there are more workers taking care of the requirements of the costumer, however the organization was regularly stood up to with more noteworthy volume of requests, this as a result, made a difficult that keep on continuing an onger timeframe. Hence, odds are the client may give bogus data about their request. In uncommon cases that way, the representative can commit errors excessively because of the given data of the client. Another issue is that when exchanges are done physically, the clients can adjust their perspective and drop their request. This sort of contention makes the client reclaim its cash legitimately with no different procedure or illuminating the organization regarding the dropped exchange. Without a doubt, dealing with the requests through manual procedure turns into a major issue of the organizations since it makes a higher danger of submitting mistakes and even makes the workers responsible for their exchange (SaaS). Much the same as on account of PC Troubleshooters, manual procedure of dealing with the requests devours a great deal of time. On the off chance that it isn't being sorted out the requests are stirred up. PC Troubleshooters can't deal with the requests appropriately additionally when the client gives wrong data about the request, blunders happens and following the mistake devours a ton of time. Not an inappropriate data that may be given by the costumer however at the equivalent the blunders submitted by the workers they do submit botches, such as giving wrong data about the arranged item, arranges that are not masterminded appropriately and arranged like its date and need, offering item to right costumer, these are the issue that the organization experienced when managing their manual exchange. To take care of the issue of PC Troubleshooter, the advocates give â€Å"Web Based Ordering Management System. † This sort of framework can make their work quick, dependable, reliable and adaptable. The framework adjusts to various kinds of request and to meet the customer’s needs. It will likewise screen and deal with the sets of the client so as to check the arranged item precisely. The item should be included before requesting happens. It can likewise diminish the danger of covering orders and different mix-ups done by the client and by the representative. With respect to the administration the framework has the capacity to show reports of each exchange that are cultivated in regular exchange. In this manner, observing the reports and realizing the issues would now be able to be followed effectively by the top administration level. Target of the Study General Objective The general goal of the investigation is to make and build up an electronic requesting the board for PC troubleshooters. Explicit Objectives 1. To screen the sets of the customer as far as prioritization. 2. To reduce clashes between the requesting of items and dealing with the requests. 3. To test and assess the viability of the Ordering Management System. 4. To assess the practicality of the examination as far as: exactness, effectiveness, dependability, user’s well disposed and adaptability. Essentialness of the Study The electronic request the executives framework helps both the clients and the administration in managing their exchanges adequately. Moreover, different recipients of the examination are the accompanying: Company This investigation helps the organization all in all in recognizing the issues experienced. It likewise fills in as an instrument to improve their current strategies for dealing with the requests in a shorter time and furthermore it encourages them to follow the request for the client. It decreases changes in conclusive posting of requests by their customer. Client This investigation will help the client in making the procedure or requesting quick and diminish the contention in dealing with the requests and to reduce the grievances of the clients. Customer This examination helps the customer as far as choosing an item and can help in giving what is ideal to the customer base from their advantage. Advocates This investigation will help the defenders in improving their aptitudes in making an online requesting the executives framework through the application different programming language procured. Future Proponents This investigation will fill in as an asset or reference for future defenders. It can assist them with creating and build up another task proposition of nearly a similar sort of programming that can be use as an answer in taking care of the issues in the requesting procedure and the executives. Extension and Delimitation Scope The extent of this investigation incorporates the procedure of altering or modifying and erasing exchange, arranging of items as indicated by costs, fresh debuts, thing and such. Survey of quick and moderate moving of items using pie graph. Another is that it can see the request for the client. It has a PayPal work wherein the client can execute on the web. An altering device called FCK manager which is utilized to alter the significant subtleties of the site particularly the showing of data about the items. It is a crossed program put together framework that can run with respect to any internet browsers. Delimitation The current investigation of the advocates does exclude the requesting of items from the providers. Likewise the transportation outside of the Philippines isn't shrouded in this investigation. The exchange as far as installment on the web or in the organization utilizing credit or check cards are not additionally secured. The most effective method to refer to Proposal for Web Based Ordering and Management System, Essay models

Friday, August 21, 2020

The High Price of Urban Sprawl Essay -- Urbanization Urban Essays

Never-ending suburbia is a social example portraying the manner in which urban communities keep on becoming outward wildly. Individuals who would prefer not to live in a urban environment regularly look for asylum in rural regions that approach metropolitan zones. As more individuals follow this pattern the rural regions gradually become created and new zones must be looked for individuals to occupy. This leaves some city laborers driving in trains, vehicles, or even transports for a considerable length of time. Endless suburbia isn't the extravagance that it is by all accounts yet really a social example with a lot of expenses. Despite the fact that individuals who submit to endless suburbia accept they are defeating the two universes, working in the focal point of advancement while likewise living ceaselessly from it, they additionally endure extraordinary misfortunes. Land is utilized inappropriately, the earth is harmed, and a long and costly drive is made. While it appears that living ceaselessly from the city is beneficial to individuals in the present, the advantages accompany some significant expenses. A few people who manage never-ending suburbia in the upper east United States make long drives from New Jersey to New York City. It isn't phenomenal for individuals to drive up to one hundred miles one approach to get the chance to work. Regardless of the type of transportation this ends up being a long outing two times every day five days per week. Traffic is unavoidable with numerous others going over the George Washington Bridge, or taking significant thruways, for example, the New Jersey Turnpike into New York. As per the 2000 US Census Bureau Statistical Abstract, miles headed to work has been on a moderate ascent in the United states since 1969. Information from Census Bureau: 1969 1990 1995 MILES Home to Work-4,183 ... ...me than others yet at the same time present for all. Never-ending suburbia is a marvel that without a doubt accompanies numerous expenses, anyway benefits likewise exist. As far as a money saving advantage investigation, the response to the inquiry, â€Å"Is it extremely worth it?† lies in the person. Works Cited Ciscel, David H. The Economics of Urban Sprawl: Inefficiency as a Core Feature of Metropolitan Growth. Diary of Economic Issue, Jun 2001, Vol. 35 Issue 2, p405, 9p Gordon, Peter and Richardson, Harry. Investigating Sprawls Critiques: Policy Analysis, January 24, 2000 Mckee, David and Smith, Gerald. Ecological Diseconomies of Urban Expansion. American Journal of Economics and Sociology Sheehan, Molly O’ Merar. Vehicles Drive Up the Costs of URBAN SPRAWL. USA Today Magazine, 20020101, Vol. 130, Issue 2680 US Census Bureau, Statistical Abstract of the United States; 2000, p631, 632

Saturday, August 8, 2020

Help in Writing Quality Essays

Help in Writing Quality Essays Use Help of Qualified Essay Writers Home›Education Posts›Use Help of Qualified Essay Writers Education PostsHow to Get Help in Writing EssaysWriting quality essays is a task even the best writers cannot always fulfill. There might be many reasons why you cannot tackle a writing assignment in this very moment, but you can be almost certain that your professors will not care about that and will think that you are just trying to find excuses. However, we do care. Our team of qualified essay writers is working around the clock to help struggling students with writing quality essays, research papers or even theses. We provide you with the top quality in the shortest time, so working with us, you can be sure that your academic paper will pass all the requirements.The TeamIf you are having difficulties with a certain assignment, the best thing you can do is to use help of a professional. Our group of qualified essay writers includes the best professionals in their own spheres so you ca n be certain that in the end, you will get quality essays from highly educated writers who specialize in your sphere of requirement. All our writers have a sufficient amount of experience; moreover, they keep up with everything happening in the world so they always are qualified to write an up-to-date paper.Any SubjectDo not worry about the subject that you have to write about, because we have got everything covered. Our team includes writers who studied physics, history, literature, math, music, and any other subject university can touch upon, so you can be sure that you will get quality essays from people who know what they are doing. In addition, we are familiar with different kinds of academic writing styles so it does not matter whether you need an argumentative essay or a research paper, we can write them all.Looking where to BUY AN ESSAY?Save your time and money! Use QualityCustomEssays.com professionals service to get an A+ paper Place an order get 15%offfor your first orde rHigh Quality EssaysIf you work with us, you are guaranteed to get high quality essays that are completely unique and out of the ordinary. All our writers conduct a thorough research before writing a paper so when you hand it in, you do not have to sweat and worry that it will not pass the plagiarism check. It will, and your professor will be completely satisfied.Available PricesWe are aware that most our customers are students so we have done everything to make high quality essays affordable for those who are trying to make ends meet. Our team includes not only writers, but also customer support representatives who are ready and willing to consult you on any questions you have completely free of charge. In case you are not satisfied with the final result, you can still contact us, and we’ll make all necessary alterations to meet all your personal requirements.We hope we have convinced you that using some help to get high quality essays is a handy thing nowadays. You will not have to spend a fortune, but will save your time and grade by giving a professional a chance to do the job. If you have any questions or have decided to work with us, please do not hesitate to contact us.

Tuesday, June 23, 2020

MKTG 312 Presentation Enterprise Architecture Application - 550 Words

MKTG 312 Presentation: Enterprise Architecture Application (PowerPoint Presentation Sample) Content: 642288order, enterprise architecture applicationMKTG 312Outline and PresentationContents TOC \o "1-3" \h \z \u MKTG 312 PAGEREF _Toc497294168 \h 1Outline and Presentation PAGEREF _Toc497294169 \h 1Product in Sale PAGEREF _Toc497294170 \h 3Market Competition PAGEREF _Toc497294171 \h 3Objective PAGEREF _Toc497294172 \h 3Selling Situation PAGEREF _Toc497294173 \h 4Approach PAGEREF _Toc497294174 \h 4Rapport Building PAGEREF _Toc497294175 \h 4Need Determination (Overcoming Objections, SPIN) PAGEREF _Toc497294176 \h 4Features and Benefits PAGEREF _Toc497294177 \h 5Objectives PAGEREF _Toc497294178 \h 5Close PAGEREF _Toc497294179 \h 5Product in Sale (Description of product and brand quality representation)Branded watches are trendy and classy. These have exclusive designs and performance. Spotting a classic design, the wrist watches provide for personal branding at an affordable rate. Clients have a chance to get watch designs for different occasions including: * Surprise gif ts for friends and family * Personal accessories * Special occasionsThis comes at affordable costs of $55 for bulk purchases of 100 pieces or more.Market CompetitionWatch brands in the market focus on affordability while others are keen on design. Classic designs include standard Swiss brands like Longines and Omega, which cost between $ 30 and more than $ 100. The customized designs include smart watches and engraved jewellery watches ranging from $ 14 to $ 500.Objective (to introduce the brand and give it an edge)Visit accessory stores in the locality with an objective of selling the brand and closing the first deal. Persuade the shops to adopt a branding approach that represents the consumer. Target young customers who prefer unique and trendy designs. If this fails, convince gift shops for a chance to connect with the buyer through online interaction in affiliate marketing.Selling SituationBuild a sales rapport and connect with the target market. Influence the buyer through dir ect and online conversation. Introduce and distinguish the brand and its products from the rest. Highlight product benefits such as design and customer experience.ApproachUse emotional connection to connect with customer through conversation, customer satisfaction and target marketing.Rapport BuildingFocus on the customer needs for personalized items that provide exclusivity, affordability and customer experience.Need Determination (Overcoming Objections, SPIN)Overcoming objections through inquiry and aggressive sales using the following technique.Situational: Research on customer perception of brands and customer needs to determine contextProblem: Inquire about the gaps left in the market and the leading customers need for modern watch designs that are unique and personal in design.Implication: What are the effects of these problems raised by the customers and what are the possibilities of meeting these needs through the brand elements?Need-pay off: How ...

Saturday, May 23, 2020

Sophocles Once Said, “I Would Prefer Even To Fail With

Sophocles once said, â€Å"I would prefer even to fail with honor than to win by cheating.†. One of Sophocles final pieces he composed was Philoctetes, which emphasized how crucial it is to be considered noble or good among Athenians. If this perception is granted, a male can then be deemed worthy of the title, â€Å"gentleman†. The vital concept of what is viewed as honorable and moral during this time, contains a high correlation with justice and determining what exactly is believed to be right or wrong. From Plato’s point of view, each person should strive to accomplish the highest level that is founded within their soul. Throughout the story of Philoctetes, Neoptolemus practices soul-searching at its upmost intensity, while maintaining his†¦show more content†¦Since Odysseus has already achieved victory and honor, he lives vicariously through Neoptolemus. Due to Neoptolemus’ willingness to carry out his ruler’s unnecessary orders, he continues to sink down further in the rankings. Moreover, it is noteworthy to consider Neoptolemus’ individual soul and analyze the actions and decisions he carries out. At one point in the story, Odysseus orders Neoptolemus to tell a lie and fool Philoctetes into handing over his bow. Due to the tricky nature of Odysseus’ tongue, Neoptolemus falls into a trap, which then forces him to make a decision whether to betray his friend and help Odysseus to conquer Troy, or to let Odysseus down and keep his friendsh ip with Philoctetes. Since Achilles was a respectful person, primarily known for his honor and victory at war, Neoptolemus is determined to follow in his father’s footsteps and keep a positive image of his family. Although the orders have been given to Neoptolemus, he has the decision to do as he is told, or do just as his father would have done. Neoptolemus realizes that it is important for the city that the just decision is made, even though the bow is an essential item that is needed to defeat and conquer the city of Troy. In this moment, Neoptolemus goes against Odysseus and does not fall for the trick that was presented to him; and because of this decision, Neoptolemus’ soul descends even lower,Show MoreRelatedtheme of alienation n no where man by kamala markandeya23279 Words   |  94 PagesThe play is set in Thebes, a powerful city-state north of Athens. Although the play itself was written in 441 B.C., the legend goes back to the foundations of Hellenic cultu re, many centuries before Sophocles’ time. All the scenes take place in front of the royal palace at Thebes. Thus Sophocles conforms to the principle of the unity of place. The events unfold in little more than twenty four hours. The play begins on the night when Antigone attempts to bury her brother for the first time. HerRead MoreThe Function of Criticism at the Present Time12631 Words   |  51 PagesTHE PRESENT TIME.........................................................................1 Matthew Arnold.............................................................................................................................................1 i THE FUNCTION OF CRITICISM AT THE PRESENT TIME Matthew Arnold This page copyright  © 2001 Blackmask Online. http://www.blackmask.com Our antagonist is our helper. This amicable conflict with difficulty obliges us to an intimate acquaintance with ourRead MoreExistentialism vs Essentialism23287 Words   |  94 PagesAristotle distinguished between an object’s essence and its existence. Its essence is â€Å"what a thing is.† Its essence is â€Å"that a thing is.† An object’s essence is the collection of all the universals that it possesses, which if it did not possess them, it would cease to be. There are other sorts of properties that an object possesses but that do not make the object what it is. Furthermore, essentialism holds that natural things do have essences. * In the existentialist view, the problem of being mustRead MoreDeveloping Management Skills404131 Words   |  1617 Pagesindex. ISBN 978-0-13-612100-8 1. Management—-Study and teaching. 2. Management—Problems, exercises, etc. Kim S. II. Title. HD30.4.W46 2011 658.40071 173—dc22 I. Cameron, 2009040522 10 9 8 7 6 5 4 3 2 ISBN 10: 0-13-612100-4 ISBN 13: 978-0-13-612100-8 B R I E F TA B L E O F C O N T E N T S Preface xvii Introduction 1 PART I 1 2 3 PERSONAL SKILLS 44 Developing Self-Awareness 45 Managing Personal Stress 105 Solving Problems Analytically and Creatively 167 PART II 4

Monday, May 18, 2020

University of Delaware Acceptance Rate, SAT/ACT Scores, GPA

The University of Delaware is a public research university with an acceptance rate of 62%. Located in Newark, Delaware, the university is made up of seven different colleges of which the College of Arts and Sciences is the largest. UDs College of Engineering and its College of Business and Economics often rank high nationally. The University of Delawares strengths in liberal arts and sciences earned it a chapter of the prestigious Phi Beta Kappa honor society. In athletics, the Delaware Fightin Blue Hens compete in the NCAA Division I Colonial Athletic Association. Considering applying to the University of Delaware? Here are the admissions statistics you should know, including average SAT/ACT scores and GPAs of admitted students. Acceptance Rate During the 2017-18 admissions cycle, University of Delaware had an acceptance rate of 62%. This means that for every 100 students who applied, 62 students were admitted, making Delawares admissions process somewhat competitive. Admissions Statistics (2017-18) Number of Applicants 27,691 Percent Admitted 62% Percent Admitted Who Enrolled (Yield) 25% SAT Scores and Requirements The University of Delaware requires that all out-of-state applicants submit either SAT or ACT scores. In-state applicants attending high school in Delaware can choose whether or not to submit standardized test scores. During the 2017-18 admissions cycle, 72% of admitted students submitted SAT scores. SAT Range (Admitted Students) Section 25th Percentile 75th Percentile ERW 590 670 Math 580 680 ERW-Evidence-Based Reading and Writing This admissions data tells us that most of UDs admitted students fall within the top 35% nationally on the SAT. For the evidence-based reading and writing section, 50% of students admitted to the University of Delaware scored between 590 and 670, while 25% scored below 590 and 25% scored above 670. On the math section, 50% of admitted student scored between 580 and 680, while 25% scored below 580 and 25% scored above 680. Applicants with a composite SAT score of 1350 or higher will have particularly competitive chances at the University of Delaware. Requirements The University of Delaware does not require the SAT writing section. Note that UD participates in the scorechoice program, which means that the admissions office will consider your highest score from each individual section across all SAT test dates. SAT Subject test scores are strongly recommended for applicants to the University Honors Program and are required for home-schooled students. ACT Scores and Requirements The University of Delaware requires that all out-of-state applicants submit either SAT or ACT scores. In-state applicants attending high school in Delaware can choose whether or not to submit standardized test scores. During the 2017-18 admissions cycle, 27% of admitted students submitted ACT scores. ACT Range (Admitted Students) Section 25th Percentile 75th Percentile English 24 32 Math 24 29 Composite 25 30 This admissions data tells us that most of UDs admitted students fall within the top 22% nationally on the ACT. The middle 50% of students admitted to University of Maryland received a composite ACT score between 25 and 30, while 25% scored above 30 and 25% scored below 25. Requirements The University of Delaware does not require the ACT writing section. Unlike many universities, UD superscores ACT results; your highest subscores from multiple ACT sittings will be considered. GPA In 2018, the middle 50% of the University of Delawares incoming class had high school GPAs between 3.6 and 3.99. 25% had a GPA above 3.99, and 25% had a GPA below 3.6. These results suggest that most successful applicants to the University of Delaware have primarily A and B grades. Self-Reported GPA/SAT/ACT Graph University of Delaware Applicants Self-Reported GPA/SAT/ACT Graph. Data courtesy of Cappex. The admissions data in the graph is self-reported by applicants to the University of Delaware. GPAs are unweighted. Find out how you compare to accepted students, see the real-time graph, and calculate your chances of getting in  with a free Cappex account. Admissions Chances The University of Delaware, which accepts just under two-thirds of applicants, has a somewhat competitive admissions process. Most successful applicants have grades and test scores that are above average. However, the University of Delaware has a  holistic admissions  process involving other factors beyond your grades and test scores. Strong  application  and optional  short answer essay responses and glowing  letters of recommendation  can strengthen your application, as can participation in  meaningful extracurricular activities and a  rigorous course schedule. Its also important to note that certain majors have additional admissions requirements, such as music and art programs. In the scattergram above, the blue and green dots represent accepted students. You can see that the majority of successful applicants had high school grades of B or better, combined SAT scores of 1100 or higher (ERWM), and ACT composite scores of 22 or better. Your chances of receiving an acceptance letter are best if you have an A average and SAT score over 1200. All admissions data has been sourced from the National Center for Education Statistics and the University of Delaware Undergraduate Admissions Office.

Tuesday, May 12, 2020

Alexander the Great the Man, the Life, the Legacy Essay...

Alexander the Great: The Man, the Life, the Legacy History is full of remarkable characters. Whether they were noble or unrepentant in their actions those were what made them immortal through our recorded history. One such character is Alexander the Great. Some have accused him as a drunken killer who wanted only to have the world under his rule. Others deem him as a kind-hearted man who wanted to better the world by spreading the culture of his people. The decision of what is in the right and what is feigning depends foremost on the sources and information being analysed. After much researching, Alexander the Great’s personality has been evaluated and the extent to which his actions shaped and changed the society in which they lived†¦show more content†¦His legacy still lives on because he stopped at nothing to achieve his goals for himself, his men, his culture, and the rest of the world. From the ages of antiquity and to the present, Alexander is described as a military genius. His accomplishments in the art of war were and still are astounding. Hannibal, Caesar, Frederick, and Napoleon studied his military methods thoroughly and all admitted that without the knowledge they gained from Alexander the Great they would have never been able to accomplish what they did. From one great leader, Napoleon, we hear, â€Å"Make offensive war like Alexander, Hannibal, Caesar †¦ read and re-read the history of their campaigns. Model yourself on them †¦ that is the only way to become a great captain.† His countless sucesses were invariable, whether he fought against disciplined, highly trained troops or guerilla bands of wild hill tribes, on plains or on mountains, deserts, ravines, marshes or rivers, winter snow or burning sun; weather and darkness were not obstacles. Alexander never wasted time. He always arrived before his enemies expected. His men followed him for more than 21,000 miles because they believed he had their best interests in mind. They always counted on him to lead them to victory after victory and he never failed. Alexander the Great also had mastery of politics. It is difficult to retain an empire, especially one as far reaching as Alexander’s,Show MoreRelatedThe Legacy Of Alexander The Great1596 Words   |  7 Pageslike the man Alexander the Great. He became a warrior by the age of sixteen and was a king at twenty. He did things during his existence that others could only envisage about. Alexander was a man who was both wrathful and compassionate depending on the day. He single-handedly transformed the tide of the world in a little over a decade, and inadvertently may have shaped how the entire world has grown. I believe he perfectly exemplifies the qualities of a person whose leadership and legacy has had greatRead MoreAlexander The Great : Military Genius780 Words   |  4 PagesRunning Head: ALEXANDER Alexander the Great: Military Genius Abigail Knight Lincoln Charter School October 20, 2014 Mr. Thomas Honors World History Alexander 2 In the history of mankind, few have had such victories as those of Alexander the III of Macedonia. In the duration of his life he conquered one Persia and never lost a battle with an enemy despite being outnumbered in many. Taught by one of the best minds in his time Alexander in his short life left a legacy that leads historyRead MoreAlexander As A Man Of Greatness1434 Words   |  6 PagesAlexander III of Macedon also known as, Alexander the Great, made a name for himself many years ago but today his â€Å"greatness† is being questioned because of research conducted due to modern technology. In order for someone to be viewed as great, they would need lots of evidence supporting that they were a well-rounded person. I believe that alexander had rightfully earned this title because through my research I have only found evidence that Alexander was indeed a man of greatness. Although AlexanderRead MoreAlexander The Great, Son Of Philip II Of Macedon1387 Words   |  6 Pages Alexander the Great, son of Philip II of Macedon is one of history’s most controversial figures in relation to his character and methodology. His legacy is a subject still discussed and assessed by many scholars, as it is one that has left its mark on the Ancient World and its stigma, positive or negative, is still felt today around the world. However, there is no controversy that Alexander was an individual with a plethora of abilities and traits that understood and assessed situations, and hisRead MoreAlexander the Great Essay1358 Words   |  6 PagesThe statue of a man who resembles the physical appearance of God leaves many to wonder the power and strength of such a person. Who can this god-like person be? What did he do to deserve to be portrayed in such an honorable way in the Greek society in the fourth century B.C? This statue is of a man named Alexander III of Macedon or more commonly known as, Alexander the Great. His father, King Phillip II, took the throne of Mac edonia in 359 B.C.E and was able to turn Macedonia into the strongest militaryRead MoreAnalysis Of Alexander IIi The Great King Of Macedonia And Conqueror Of The Persian Empire1584 Words   |  7 Pageswon t taste good.† ~Joe Paterno. Alexander III the Great, King of Macedonia and conqueror of the Persian Empire is considered to be one of the best military geniuses of all times. He was inspiration for conquerors to come such as Hannibal, Napoleon, and Pompey along side Caesar. Alexander was born in 356 BC in Pella, the ancient capital of Macedonia.1 Alexander’s childhood had a major impact on his later life and his military strive. At a young age Alexander watched his father turn MacedoniaRead MoreAlexander IIi Of King Of Ancient Greece1147 Words   |  5 PagesAlexander III of Macedon or commonly known as Alexander the Great was a King of Ancient Greek kingdom Macedon and a member of the Argead dynasty. He spent most of his ruling years on an extraordinary military campaign through Asia and northeast Africa and by the time he was 30 he had created one of the largest empires of the Ancient world, stretching from Greece to Egypt and into northwest India. Alexander is thought to be by most people as the greatest military command that ever lived however thisRead MoreSources Of Information About Alexander The Great1599 Words   |  7 PagesAlexander the great 1. Evaluate the ancient writers as sources of information about alexander the great Alexander the Great was born in the Pella region of Macedonia on July 20, 356 B.C., to parents King Philip of Macedon and Queen Olympia. Alexander the great served as the king of Macedonia from 336 to 323 BC. During his time leadership he united Greece reestablished the Corinthian league and conquered the Persian Empire, alexander was known as a conqueror during his time at the helm. He also becameRead MoreAlexander Hamilton Character Analysis1267 Words   |  6 PagesPerson of Controversial Character   Ã‚  Ã‚   People worldwide are praising a man who doesn’t deserve it. Despite being considered one of America’s most influential founding fathers, Alexander Hamilton’s character could never compete with his political status. Alexander Hamilton has been made into an inspiration that he doesn’t deserve to be, being portrayed as the exact opposite of what he stood for in a recent resurgence of praise for him sparked in particular by the world-renowned musical Hamilton. AlthoughRead MoreAlexander the Great: Strenghts and Weaknesses as a Person, Statesman and Leader1357 Words   |  6 Pagescenturies, Alexander the Great has held an eminent place in history. Arguably one of the greatest men the world has ever known, the Macedonian King accomplished many great feats in his short, but glorious life. During his reign, Alexander played several roles in the process of conquering the Persian empire, and in the assessment of his character, aspects of Alexanders ca pabilities of both strengths and weaknesses must be explored in him as a person, a statesman and a leader. Alexander was a complex

Wednesday, May 6, 2020

To What Extent Is a Focus on Metaphor and Symbol Central...

To what extent is a focus on metaphor and symbol central to an analysis and understanding of Douglas Dunn’s poetry? (The Kaleidoscope/Sandra’s Mobile/Second Opinion) It is considered more difficult for a poet to grab the attention and imagination of an audience than it is for an author. The use of metaphor and symbol in poetry means that the poet can say one thing and invoke a whole range of possibilities, be it love, anger, jealousy or envy; an old memory or a new wish. The use of metaphors and symbols enables the audience to see what they believe Dunn meant, by imaging his true meaning of a word. The three poems I have chosen to study are: ‘’The Kaleidoscope’’, ‘’Sandra’s Mobile’’ and ‘’Second Opinion’’. These are all part of the†¦show more content†¦Throughout the poem, Dunn recollects and remembers the memories, however, the use of the word ‘’wait’’ could symbolise the wait involved in grieving, finally accepting that your loved one is gone and beginning to piece your life back together. The repetition of ‘waitâ €™ in line 13, in reference to an absurd forgiveness shows us that Dunn blames himself for his Wife’s death, and it symbolises the amount of guilt he is carrying, especially when combined with the line above in which Dunn begins to resort to desperation through the use of the verb ‘offering me’ followed by the triad ‘my flesh, my soul, my skin’ which could symbolise the ultimate sacrifice. In line 7, ‘A symmetry of husbands, each redesigned’ shows the imperfections that Dunn believes he has, not even symmetry, the idea of an exactness to two halves, could stop Dunn being redesigned. It could also symbolise, through the idea of husbands, the huge workload that was placed on one man. This links with the triads placed in the poem, the idea of constant simultaneous actions, ‘stand, and wait, and cry’, ‘foresight, prayer and hope’, having to juggle the knowledge of The ‘tray’ mentioned in line 1 and line 10, could symbolise the idea of slavery, to be carrying a tray, responding to every movement and request, and yet, the reader can see that Dunn does what he does out of love, he puts himself through unimaginable turmoil to prolong the time

Introduction to Forensic Pathology Free Essays

FORENSIC PATHOLOGY OFFICER TRAINING COURSE DEPARTMENT OF HEALTH – SOUTHERN DISTRICT Introduction The purpose of the course is to teach the basics of forensic medicine to mortuary technicians with no previous knowledge of the subject. The main emphasis will be on mortuary technique, but related aspects of forensic science will be taught. The course addresses the aspects of forensic medicine that are most frequently encountered in practice, including those that may become the subject of testimony in court. We will write a custom essay sample on Introduction to Forensic Pathology or any similar topic only for you Order Now THE AUTOPSY The word autopsy means, â€Å"to look at oneself†. Many other terms are used such as necropsy (to look at the dead) and postmortem (after-death). They all mean the same thing. Autopsies have been performed for a long time, and over the years the value of the autopsy has been proven. It is of use in: Assistance to family – inherited diseases, understanding the death of a loved one, peace of mind Medical Staff – hospitals and doctors can learn about diseases, diagnosis and also treatment Justice and Safety and Security – important information for prosecution of cases Social – insurance claims, paternity, maternity, compensation Public Health – infections such as meningitis, tuberculosis Notes: _______________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ __________________________________________________________________________________________________________ _________________________________________________________________________________________________________________ Acts Regulating the Performance of Post-Mortem Examinations ACT |AIMS OF ACT | |Health Act 63 of 1977 |Postmortem in cases of contagious and infectious diseases | | |Consent of family not needed | | |Body must be exhumed if buried | | |Deals with transplantation of organs | | |Deals with removal of tissue from deceased | |Inquest Act 58 of 1959 |Procedures to be followed in unnatural deaths | | |Consent of family not needed | | |Report for inquest or criminal case | | |Removal of tissue allowed for investigation purposes | |Births and Deaths Registration Act 51 0f 1992 |Defines births and stillbirths and procedures to be followed | | |Defines conditions where a death certificate may not be issued | |Correctional Services Act 111 of 1998 |Provides for the reporting of prisoners dying of unnatural | | |causes | |Health Professions Act 56 of 1974 |Defines anaesthe tic deaths | |Occupational Diseases in Mines and Works Act 78 of 1973 |Provides for patients who worked in mines – heart and lungs to | | |be sent for further testing | | |Permission from family is needed in natural deaths | | |If postmortem being done under another Act (e. g. Inquest Act), | | |then organs may be removed and sent away without consent | Notes: ___________________________________________________________________________________________________________________________________________________________________________________________________________________________ _______________________________________________________ ____________________________________________________________________________________________________________________________________________________________________________________________________________________________ Types of Autopsies The above Acts of law dictate which type of postmortem should be performed. A. The Clinical or Academic auto psy. Performed in terms of the Health Act. Usually performed by histopathologists attached to hospitals. The main indications are: a. Determining cause of death b. Providing correlation between medical management and symptoms c. Determining the effectiveness of therapy d. Educating students and other health care workers e. Studying disease processes B. The Forensic Autopsy. Performed in terms of the Inquests Act. The objective is to apply medical knowledge to legal questions in the pursuit of justice. Usually performed by forensic pathologists or trained medical officers. a. Determination of cause of death b. Determining the time of death c. Recovering and identifying evidence d. Providing interpretation of findings e. Providing reports for law enforcement and justice Notes: __________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ ____________________________________________________________________________________________________________________________________________________ What is Pathology? Just as there are different types of autopsies, there are different types of pathologists. Pathology means the study of disease. Disease is defined as abnormalities in the functioning and structure of the parts of the body. Pathology can also mean the scientific study of the causes and effects of disease. Pathology may be divided into: Histopathology or Anatomical Pathology – this branch of pathology deals with autopsies and examination of changes in tissues using a microscope and other techniques. E. g. If you have a lump under your skin, the doctor can take a small piece of tissue from the lump and send it to the histopathologist who will examine it under the microscope and make a diagnosis and recommend treatment. Chemical Pathology – diseases produce changes in the fluids of the body e. g urine, blood, spinal fluid. These body fluids can be examined and diagnoses of disease can be made from the results. E. g. When you are sent for a blood test, the chemistry of your blood is examined by a Chemical Pathologist who may then make a diagnosis. Microbiology – The study of how bacteria and viruses cause disease by examination of body tissues and fluids and isolation of organisms. E. g. pus swabs will be sent to a microbiologist to identify the bacteria causing the disease. The microbiologist will then recommend the appropriate treatment. Forensic pathology – Forensic pathology is a branch of histopathology where a trained pathologist will examine the body and it’s tissues and offer opinions on how trauma has caused disease or disturbance in the body. Forensic pathologists have knowledge of all branches of pathology as applied to death, dying and disease. Notes: ________________________________________________________________________________________________________________________________________________________________________________________________________________________ ________________________________________________________________________________________________________________________________________________________________________ Health and Safety in the Mortuary The mortuary can be a dangerous place. Most dangerous in this environment is the individual who is ignorant of or who ignores the potential hazards at postmortem. Such people are a danger to themselves and others. A. Risks and Hazards a. Tuberculosis Caused by inhaling the agent through the air. It is rare to contract TB through the skin. With the current HIV epidemic, strains of the TB-bacterium that are very resistant to treatment are occurring. This makes contracting the disease a greater risk than before. It has been shown that corpses are more infectious than living patients. b. HIV Although there is fear of acquiring HIV through postmortems, the risk of getting HIV in this way is very low. There is currently only 1 recorded case of occupational-acquired HIV infection in a pathologist. The overall risk of getting HIV after accidental exposure by needlestick is only 0-0. 42%. Splashes of fluids into eyes/mouth carry an infection rate of 0. 04-0. 63%. Aerosol risk (breathing infected air) has not been reported. HIV can be isolated from the cranial bones, brain and spinal fluid up to 5 days after death. No HIV could be isolated from bone dust. HIV is weak once outside the body, and is easily inactivated by a solution of bleach (Jik/Domestos), formalin, alcohol, peroxide or phenol (Jeyes Fluid). c. Hepatitis B and C The way you can acquire Hepatitis B or C is similar to HIV, that is by risky sexual behaviour, intravenous drug use or through accidental occupational exposure. Hepatitis B is very infectious and staff who have not been vaccinated against Hepatitis B should not perform postmortems. Hepatitis C is less infectious, but there is no vaccination against it. The risk of transmission is 3-10%. d. Other diseases Certain viruses and bacteria can cause considerable discomfort for the autopsy technician, but are treatable. Postmortems on patients with haemorrhagic fevers are prohibited unless they are performed in specialised mortuaries. How do you reduce risk? A. Immunisation – all staff involved in autopsies or who come in contact with material from autopsies should be vaccinated against tetanus, poliomyelitis, tuberculosis and hepatitis B. B. Pre-autopsy testing – where there is reason to believe that a corpse is infected with a highly infectious organism, testing should be done before autopsy. HIV-testing in hospital autopsies is appropriate and consent is not needed. C. Clothing – the following should be worn at all times: cap, eye protection, face mask, surgical gowns and clothes, boots, apron and at least one pair of gloves. Wearing too many layers of clothes is dangerous because it makes the technician clumsy and uncomfortable. D. Reduce aerosol formation – care should be used when using power saws to open the skull. Intestines should only be opened under water. High pressure water hoses should not be used. Avoid splashing when handling organs. E. Equipment – equipment should be kept to a minimum and should be kept in clear view at all times. Scalpels How to cite Introduction to Forensic Pathology, Papers

The Human And The Divine Essay Research free essay sample

The Human And The Divine Essay, Research Paper 1 ) Introduction Through out history, as adult male progressed from a crude animate being to a # 8220 ; human being # 8221 ; capable of idea and ground, world has had to throw inquiries about the significance of our ain being to ourselves. Out of those trail of ideas appeared faith, art, and doctrine, the cardinal procedure of oppugning about being. Who we are, how we came to be, where we are traveling, what the most ideal province is # 8230 ; # 8230 ; . All these inquiries had to be asked and if non given a definite reply, so at least given some thought as to how to get down to seek for, as worlds probed deeper and deeper into the conundrum that we were all born into. As clip passed, the plants of many minds and creative persons added up and it became inevitable for the people who wanted to happen some replies to the ancient inquiry, the inquiry of being, to follow back to the times of the older minds to acquire an thought as to what we have been believing approximately as an of import beginning for making the end. Besides, for the people who want to analyze the ways of the people back in history, it is every bit of import to do a survey of the minds and creative persons of that clip in order to specify the features and personality of that age. So, as the end of this study is to happen out what the people of ancient western universe thought in position of the construct and relationship between the human and the Godhead, it is inevitable for us to besides look into the ideas and humanistic disciplines of that clip. 2 ) Cicero and Virgil In the plants of Cicero, we see him inquiring inquiries about societal duty, about what it is that gives value to a human life. Cicero conveys to us his belief that it is most natural for a individual to demo the most defined features such as munificence, and highness of the psyche, and courtesy, etc. , and that because of this, it is merely true for a individual to take on the duties of this universe with this sort of attitude in tact. He tells us why we must non populate merely for our ain advantage ; because it is against our nature as worlds to make so, because without the footing of this human features, the whole human society would fall apart. The qualities we value most in our fellow human existences are the most natural to us because they were endowed to us from the Gods so that the race of human existences and the human society could travel on bing. We can cognize this from his words ; # 8220 ; Peoples who argue like this subvert the whole footing of worlds community itself # 8211 ; and when that is gone, sort actions, generousness, goodness, and justness are annihilated. And their obliteration is a wickedness against the immortal Gods. For it was they who established the society which such work forces are undermining. # 8221 ; Cicero # 8217 ; s belief in the natural goodness of the human race was stead-fast because he believed that it was endowed to us from the Gods. In Virgil # 8217 ; s # 8220 ; Pollio # 8221 ; , which christians believed to hold prophesied the birth of Christ, we can see what he thought of the conditions of the human race of his clip and besides of what he thought the coming of God will make for the good of his people. Virgil percieved the worlds race as being in the # 8220 ; Iron Age # 8221 ; ( In Ovid # 8217 ; s # 8220 ; Metamorphoses # 8221 ; , we see the construct of worlds going more and more dirtied as they moved though clip from the # 8220 ; Golden, Silver Ages # 8221 ; , to the # 8221 ; Bronze, Iron Ages # 8221 ; ) , the age of corruptness which the coming of # 8220 ; Pollio # 8221 ; will disinfect for us. He writes, # 8220 ; Time has concieved and the great sequences of the Ages starts afresh. # 8230 ; # 8230 ; With him, the Iron Age shall stop and the aureate Man inherit all the universe. # 8230 ; .. And it is in your consulship, yours, Pollio, that this glorious Age will click and the Procession of the of the great months begin. Under your leading all hints that remain in our wickedness will be effaced and, as they vanish, free the universe from its long dark of horror. # 8221 ; Through this, we can cognize that Virgil believed in the power of # 8220 ; Pollio # 8221 ; to reconstruct and to steer the human race to its rightious province. In both Cicero and Virgil, it is obvious that they thought the highest qualities of worlds to be our most natural province because it was endowed by the g Doctor of Optometries to be so, and that if there was corruptness in the human universe, the Godhead powers would reconstruct them because it is the will of the Gods to organize and keep the human race and society. Their belief in the human race came from their religion in God. 3 ) Egyptian and Grecian Art When we look at Egyptian pictures, we see that the drawings do non rather describe objects as they really are. When a adult male is drawn, his face is turned sideways but his shoulders and organic structure are confronting the forepart while the pes is turned sidewise. This unusual manner of drawing is called the # 8220 ; # 51221 ; # 47732 ; # 49457 ; # 51032 ; # 50896 ; # 47532 ; ( I # 8217 ; m sorry, I don # 8217 ; t cognize what that is in English ) # 8221 ; . What the Egyptians were seeking to accomplish through the usage of this method was to show the parts of the object which most clearly shows its features. For case, the features of a adult male # 8217 ; s face is most clearly shown when it is turned sideways, and the organic structure # 8217 ; s when it is turned towards the forepart, and so forth. The Egyptians don # 8217 ; t seem to hold been interested in pulling objects as they really were. When they drew, they analized the ocular information of the object so that they could show its most distinguishable features in the signifier of ocular generalisation. For them, the of import thing was to catch the kernel of the object. In this sense, it can be said that for them, art was a signifier of abstract vision. On the other manus, the Grecian humanistic disciplines had a really different personality. Their starting point was to recognize existent beauty in art. That was why they searched out the # 8220 ; aureate proportion # 8221 ; , in order to accomplish the most beautiful in art. They weren # 8217 ; t merely seeking to depict how things looked like ; they were seeking to show Gods # 8217 ; illustriousness that went far beyond the bounds of humanity. In other words, while their art was earthly, it was merely so because they were seeking to recognize the best in the earthly things so that they could be more close to the purposes of the Godhead powers. 4 ) Christian Thoughts ; The Hymn to Charity, and The Good Samaritan The # 8220 ; Hymn to Charity # 8221 ; emphasiss on the importance of love. It tells us the personality of love and why it is so of import that we all cherish this in our ways of life. Love is what brings out the most superior features of human existences because it is what brings us closer to the design of the Divine One. The purposes of God is ever good and honest. If we bring ourselves to follow that purpose, so it is inevitable for us to move out the spirit of love ever. The # 8220 ; Good Samaritan # 8221 ; emphasiss on societal duty and the demand of love, justness and munificence for the societal duty to be realized. When God made worlds and the human society, it was non in his intent to allow it travel corrupt as it did. His purpose was the realisation of the Good and the Truth. If the worlds are to follow him, so we must do the best human features come out and allow it help us in doing society as it was willed to be. The good in us was put at that place by God to recognize what He thought to be ideal and hence, it is out responsibility to utilize that goodness in us in order to follow his ideal. These two illustrations taken from the Bible show us clearly what the early Christians thought as the relationship between the human and the Godhead. 5 ) Decision As we have seen from the illustrations of Roman minds, Egyptian and Grecian art, and early Christian ideas, the early western ideas and humanistic disciplines, which became the founding stairss of the western universe, had its ain peculiar manner of seeing the connexion between the Divine and the Human. For them, the qualities we most value in a human being was put in us by the Godhead powers so that worlds could populate in conformity with God # 8217 ; s original design. Therefore, the good in us are absolutely natural and it is merely right that we have it within us. And besides hence, it is our responsibility to move out our goodness in the signifier of # 8220 ; love # 8221 ; so that we can populate in harmoniousness with God # 8217 ; s will. Bibliography 2, Anthony, Classical and Biblical Backgrounds to Western Literature, Sogang University Press, 1996

Saturday, May 2, 2020

The Puritan Period and the Age of Classicism free essay sample

The Puritan Period and the Age of Classicism (1620-1780) †¢ Puritanism was a great moral and political reform that happened after the death of Queen Elizabeth †¢Literature was more critical and intellectual (made readers think than feel) †¢John Milton was crowning glory of the period †¢Paradise Lost (The Fall of Man) was the greatest religious epic of England †¢John Bunyan wrote The Pilgrim’s Progress †¢With King Charles II the Monarchy was restored †¢Next 40 years was known as Restoration Period A generation of writers known as the classical or neo-classical *They established verse form known as The Heroic Couplet. Rhyming iambic pentameter poems †¢Satire was prominent †¢Noted Satirist: Jonathan Swift Gulliver’s Travel Characteristics of Puritan Period †¢Place and source of corruption, theaters was closed few plays was written †¢Poems were heavily written Rise of Cavalier poets poets who wrote poem about love John Milton †¢Born on Dec. 9, 1608 †¢Second child of John and Sara Milton †¢Admitted to Christs College, Cambridge †¢got suspended after a dispute with his tutor †¢He composed on the morning of Christs Nativity -Dec. We will write a custom essay sample on The Puritan Period and the Age of Classicism or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page November, upon his memory Milton composed the beautiful elegy, Lycidas. †¢Milton married Mary Powell unhappy marrige - divorce - divorce pamphlets †¢Daughter: Anne and Deborah †¢Milton lost his sight glaucoma †¢On his blindness recount of his experiment of being blind †¢1656 Milton married Katherine †¢1663: Remarried to Elizabeth Minshul †¢Paradise Lost – Story of Man’s religious struggle - Paradise Regained – Man’s Struggle after his Downfall Alexander Pope †¢One of the most feared writers Known for his brilliant satires †¢One of the most quotable poets †¢Age of 12, did not grow anymore (4’6†) because of tubercular spinal infection †¢Hunchback but handsome †¢Essay on Criticism – his famous couplet, age of 23 oâ€Å"To err is human, to forgive is divine† oâ€Å"A little learning is dangerous† †¢Rape of the Lock – most famous mock epic – satire of the vanities of fashionable people; battle of the sexes †¢Translated Iliad by Homer †¢Last major work â€Å"The Dunchad† – attack to the dunces Alfred Lord Tennyson †¢Poet laureate Entered Cambridge – â€Å"The Apostles† – group of undergrads who later became intellectual leaders †¢Arthur Henry Hallam – best friend/fellow poet †¢Ã¢â‚¬Å"In Memorian A. H. H. † – greatest elegy; took him 17 years to finish; he dedicate this to his best friend, Arthur Henry Hallam The Romantic Age (19th Century) †¢Resulted as a revolt against classicism †¢ Artistic and intellectual †¢ Novel – instrument of the period; fascination on metaphor †¢2 VIEWS OF LIFE: †¢Imaginative and idealistic †¢Psychological and realistic Robert Browning †¢Reflected optimism †¢Poems were telegraphic in style The Ring and the Book† †¢Ã¢â‚¬Å"Prospice† – greatest death song written †¢Dramatic monologues – only one gives the line (in different voices) and the others act †¢Ã¢â‚¬Å"My Last Duchess† – written for his wife, Elizabeth Browning †¢Died at the age of 77 because of pneumonia Elizabeth Browning †¢Most respected and most successful prominent woman poets of the Victorian Era †¢Her greatest work, â€Å"Sonnets from the Portuguese† †¢Aurora Leigh – one of her famous works based on her personal experiences Percy Bysshe Shelley †¢One of the bad boys of English Literature Born on August 4, 1792 (Horsham, England) †¢Figured as a â€Å"reluct and dramatist† †¢Wrote â€Å"Necessity of Atheism† – led to his expulsion from Oxford †¢Married Harriet Westbrook when he was 19 †¢Met William Godwin – a philosopher of Revolt †¢He fell in love with Godwin’s daughter, Mary and married her Westbrook committed suicide †¢Mary Shelley wrote Frankenstein †¢His first work was â€Å"Alastor† †¢Famous works: â€Å"Ozymandias† and â€Å"Ode to the West Wind† – believed to be autobiographical †¢Loved the idea of writing about death †¢Died on July 8, 1822 William Wordsworth Studied at Cambridge University but wanted to learn more about France so he went to France and he was caught – led him to write â€Å"Apology for the French Revolution† †¢Met Samuel Coleridge and wrote â€Å"Lyrical Ballad† together †¢Most Popular Work: â€Å"The Prelude† – philosophic self-portrait and autobiographical Lord George Gordon Noel Byron †¢Byronic hero – state where in a person becomes defiant, melancholic due to sad past, unforgivable/unhappy past †¢Ã¢â‚¬Å"Hour of Idleness† his first work †¢Ã¢â‚¬Å"Childe Harold’s Pilgrimage – greatness †¢Died April 19 1824 because of pestilence fever †¢Icon of romantic movement.

Sunday, March 22, 2020

Why You Need Binge-Worthy Content

We increasingly live in an on-demand culture. Whether it’s the latest gadget or the biggest music hit, people generally aren’t willing to wait long, if at all, to get what they want. We’re even impatient when it comes to entertainment – who wants to wait for the next episode of a show when you can binge-watch the whole series? Some have called this craving for instant gratification the â€Å"Netflix effect† and it applies to content as well. If someone is looking for information on a topic, they want all it all right away. No one is going to go to the library or locate an expert when they can just whip out their phone. They then expect the content they find to be authoritative, comprehensive and tailored to their preferences. This is why your content needs to be binge-worthy – so that it meets the needs of what people are actually looking for and your content is successful in helping you meet your marketing goals. Embracing the Binge We want to find out everything we can about our interests, right now. That intense, immediate interest is what drives the binge experience and it’s important to take advantage of it. When you’ve captured a reader’s attention, you need to make sure your content is set up for a satisfying binge. Here’s how to do it: Make Your Content Available â€Å"On Demand† Attention spans are shorter than ever so you need to make sure there’s plenty of content available for a potential binge-reader to plow through or you risk losing them to greener online pastures. Instead of doling out your content little by little, consider an â€Å"on-demand† model that makes all your content available to your visitors. This model is the polar opposite of a drip-marketing approach, but can often suit readers better. Create an Easy Consumption Journey Diversify Your Content Formats When it comes to content consumption, people have different styles and preferences. While one reader may enjoy diving into a white paper or in-depth blog post, another reader might prefer the ‘bite-sized’ nature of an infographic or short video. Offering a wide variety of content formats boosts the chances that visitors will find the kind of content they’re looking for and stay engaged with it. Use Data to Plan Your Content Strategy House of Cards garnered tremendous ratings for Netflix and almost singlehandedly spurred the rise of binge-watching. However, Netflix relied on a lot more than luck when they decided to take on this series. The company did some serious data analysis on their existing subscribers and they noticed a few things. Many their subscribers streamed films directed by David Fincher and they also seemed to enjoy movies starring Kevin Spacey. Combine this information with the fact that the British version of House of Cards was already doing well and it’s not hard to see that the political drama was a solid bet. Your company can take a lesson from Netflix and do some number-crunching of its own. Take note of what content your readers gravitate towards and combine that with their known pain points. Using data and analytics to plan your content strategy will make you more likely to hit the mark with your audience. Creating binge-worthy content is a delicate balancing act – you need to provide a deep enough pool of content to satisfy the urge to consume it all in one sitting, but you also need to deliver enough fresh, new content to keep readers coming back for more. House of Cards star Kevin Spacey may have said it best in a talk he gave to TV executives: â€Å"If they want to binge, then we should let them binge.† By ensuring your content is organized and easily accessible to bingers, you’ll be able to do just that and realize more success from your content marketing.

Thursday, March 5, 2020

The Life of Aeschylus essays

The Life of Aeschylus essays Aeschylus was born in 525 B.C. in the city of Eleusis. He has been referred to as the Father of Tragedy. Early on in his life he was immersed in the rites of the city and in the worship of the mother and earth goddess Demeter. He was once sent to watch grapes ripen in the countryside. It was here that Aeschylus says Dionysus appeared to him in a dream and ordered him to write tragedies. He fought on behalf of Athens in the Persian wars, including the battle of Marathon and Salamis. His parents belonged to the old Attic nobility so that he was brought up as a broadminded conservative. He spent a large part of his mature life at the court of Hieron, tyrant of Syracuse, returning to Athens to supervise the production of his plays. He began to present plays in 490 B.C. in Sicily. When he started to write Greek plays were nothing more than a single actor portraying many characters usually with masks. It was a huge step for drama when Aeschylus introduced the second actor. This diminished the role of chorus and put more of an emphasis on dialogue. Aeschylus was an innovator in other ways as well. He made good use of stage settings and stage machinery, and some of his works were known for their spectacular scenic effects. He also designed costumes, trained his choruses in their songs and dances, and probably acted in most of his own plays, this being the usual practice of most Greek dramatists. Aeschylus wrote approximately 90 plays, only about 80 of these titles are known. Only seven tragedies have survived in their entirety. It is said that thirteen of his plays achieved first prize at the Greater Dionysia, which was the annual dramatic festival held in Athens. His first success was in 484 B.C. and he almost continuously won until his death. Aeschylus died in 456 B.C. at the age of seventy. Legend says that an while he was sitting outside one day an eagle flying overhead mistook his bald ...

Tuesday, February 18, 2020

BANK OF AMERICA TECHNOLOGY (ATM, ONLINE BANKING, ALL TECHNOLOGY Essay

BANK OF AMERICA TECHNOLOGY (ATM, ONLINE BANKING, ALL TECHNOLOGY ASPECTS) - Essay Example (Frguson, 2000).Many banks are now spending huge amounts of money in technology .This money is being spent not only to update and maintain their IT infrastructure but also to keep ahead of the competition by being the first to provide the latest technologies. Some of the technologies provide ease and convenience to the customers and others help the banks to reduce their overheads and thus save money which was usually spent on physical infrastructure. Technology is also allowing small banks to compete with big established banks as they rely more on their virtual infrastructure than on their physical infrastructure to compete. IT has provided many custom made and off the shelf solutions to take care of their accounting and back office needs. IT has also helped in the development of new channels of reaching out to the customer such as auto teller machines, net banking, mobile banking and various other facilities. Some examples of technology products which are used by banks to provide se rvice to its customers are net banking , credit card online , mobile banking , electronic money transfer , online payment of taxes , mobile recharges , airline ticket booking etc. The list of services being provided by banks to its online customers is endless. Bank of America Corporation as a financial services company is the largest bank holding company in USA by assets and second largest by market capitalization. (Federal Financial Institutions Examination Council, 2009).It was founded in 1874 and was initially known as Nations bank .Its current name was assumed after the acquisition of a San-Francisco bank named as Bank of America. The need of information technology in Bank of America was felt due to another revolution that it has pioneered. It was one of the first banks to deploy branch offices of the parent bank in many locations all across the nation. But cashing a cheuque in a different location was a cumbersome process for the customers

Monday, February 3, 2020

Contraception Essay Example | Topics and Well Written Essays - 250 words - 1

Contraception - Essay Example Religion and culture plays an important role in following strict parameters for entering into the relationship. Unplanned pregnancy do not have a bright fate and may culminate into abortion which has serious repercussions at the later stages of life. Adopting contraceptive means at the early stages of life is also against the ethics and nature as it disconnects sex from reproduction and bring serious health implications. Mass population control is a kind of sterilization and it may lead to dishonest behavior, as the partners seek sexual relationship elsewhere. Therefore advocates against the contraception finds it equivalent to abortion. On the other hand contraception provides the liberty to the women to control her own body and keep the population low. It keeps the family small and also prevents the unwanted pregnancies. Contraception aids in better facilities for all the family members, they can devote quality time with each other and thereby contribute to the progress and development of the children. This prevents competition for food and space. It is the best means to control the population as every human beings must bear ethics towards the planet and mother Earth, by giving birth to too many children the health of the female becomes a serious matter of great concern. Less children in the family lessens the financial burden and also the burden on the earning members to the family and parents could afford for better education and better life and facilities to their wards. It is the means which must gain ethical consideration as it is for the cognitive development of the family, the smallest unit of the society and hence of the society and the nation. It is a means that brings gender equality and aids in demographic advantage. It is a means that brings us close to the nature and prevent environmental hazards. Thus contraception must be promoted by the government of all the nations to save the environment form burden which

Sunday, January 26, 2020

Learning English Through Videogames

Learning English Through Videogames This paper presents a study of the viewpoints on video game playing toward second/foreign language learning among ESL/EFL students in Xalapa, Veracruz. The results showed that students insights on playing video games aimed at foreign language learning were positive. This paper also made a comparison with factors such as gender and years of playing that support these insights. The results indicated that types of games and English proficiency have strong influences on students perceptions. This papers purpose is to present several of the latest theories in videogame studies and new media literacies, in addition to theories of language learning. Several examples are shown of how computer video games and web applications such as The Sims 2, Grim Fandango, jumpcut, Apple imovie, Windows movie maker and others could radically change the way in which we approach language learning and instruction. Introduction The role of technology as an alternative tool for instruction of English foreign language learners increases as educators recognize its possibilities to create both independent and collaborative learning environments in which students can acquire, immerse and practice a new language (Butler-Pascoe, 1997). Through the use of the Internet, word processors, video games multimedia, and practice programs, students can engage in individualized instruction designed to meet their specific needs and participate in cooperative projects that will foster communication with peers in their classrooms and throughout the global community. This research focuses on the potential of video games as a powerful tool for foreign language instruction and acquisition. This is a very important topic for many reasons, the least of which is that so many people do not really understand this medium and regard it in the worst possible manner. What many outsiders of the video game culture do not understand is that video games can be an expressive and interesting medium that can easily compete with the best that other mediums have to offer, and, like any type of expressive medium before them, video games have gone through a harsh trial by those who are bigoted, uninformed and prejudiced against this medium. This paper provides a great opportunity to explain why computers and video games can take an important part in language learning, and why therein we have an extraordinary opportunity to educate, not only our children but the population at large through video games. Video games can provide the ability to shape events, environments and positions in a way which is not feasible through any other medium. According to Larson (1999) and Li (1999), the transactional nature and the pedagogical relevance of some state-of-the-art videogame-based interactive technologies make videogames a viable vehicle for foreign language learning. This thesis aims to reach the following objectives: 1. to make the reader aware of new learning strategies and possibilities for all types of learners; 2. to discover students views on the feasibility of videogames for language learning and instruction; 3. to suggest a new range of activities that can be performed in a classroom using videogames. This thesis firstly discusses findings from various research studies, as well as current language teaching methodologies, in order to explain how video games can contribute to language acquisition by evaluating several video game genres and emphasizing that virtual pet, simulation and RPG (Role playing games) are beneficial for language acquisition. It also provides various sample activities that can be performed in the ESL classroom using video games in their own right. Secondly, the context and participants are presented as well as a research instrument, after which the data is analyzed and given an interpretation and finally pedagogical implications are presented. Chapter 1: Literature review This chapter firstly attempts to explain why videogames can be suitable for learning a language based on several studies that are described next. Secondly, it also outlines how videogames are slowly being incorporated into the field of education. Thirdly, it provides the readers with an overview on videogames and modding and finally how teachers can benefit their lessons from modding and how it can be used in the ESL/EFL classroom. 1. Videogames and Research Using video games to educate has long been a much thought-of goal, yet rarely an achieved one. Although video games may not yet be able to educate users in a content area effectively, language learners may benefit from video games. Educational software developers have struggled to present a substantial amount of content and context without sacrificing the degree of control game players expect. Very little research has specifically targeted language acquisition through video games; however, various studies carried out over the years in several universities of the U.S, England and Sweden with students of different majors, as well as current language teaching methodologies support the use of video games to learn language. Interestingly, in one study Hulstijn Laufer (2001) found that language acquisition may hinge on the level of involvement in a task, and video game players are often quite immersed in game play, a trait that may enable them to acquire language, since video games often contain simultaneously presented aural and textual language. Another study done by Prensky (2006) suggests that videogames allow learners to analyze and decode language at their own pace. During game play learners may use one input channel to decode the other because videogame players have a great deal of control over the game play (various in-game choices can be made, games can be paused, actions can be repeated, and conversations can sometimes be initiated at the players own beck and call. Dornyei Clement (2001, p.399) claimed that one of the main premises for using video games to educate has been to harness learners motivation. Although, motivation is a crucial element in language learning, motivation alone does not guarantee the acquisition of a language. This was stated in another study performed by Prensky (2004) who found out that one of the most difficult things teachers had to do was to aim for a balance between video game interaction and learning its language which may result too strenuous for some players cognitive abilities. Nevertheless, Brett (2001) emphasizes in his research that the natural repetition which is present in video games, such as the constant set-up of mini-battles in role-playing games and the frequent use of interactive menus in virtual pet and simulation games, allows a language learner to be continuously exposed to the target language and creates more opportunities for acquisition to occur as opposed to other media, such as movies or books, which often do not reuse the same vocabulary or grammar, making acquisition more difficult and slow-paced. Interestingly enough, the repetition in video games allows a language learner to use their own initiative to use known language (semantic context, vocabulary or grammar) to decode unknown elements through constant exposure. Furthermore, Crawford (2003, p.261) made a stunning discovery in his research when he stated that a videogame provides players with a useful kinesthetic link to its language resulting in players having to give a total physical response to actions prompted. Total Physical Response (TPR) activities are used in order to connect the language item whether, vocabulary or grammar, to a physical action, hopefully making the language easier to grasp, which is quite similar in videogames where players perform on-screen actions that may serve to link the language they learn to their native language. 2. Video Games and Education Video games evoke different emotions in people. Some might perceive them as nothing more than a tool of entertainment, while others might consider them useless and tools of bad influence. Academics, such as Gee (2005, p.13), will say that video games are a new form of interactive media worthy of academic multidisciplinary study regardless of what videogames may be, it is a well-known fact that they are a distinct yet entertaining way for youngsters to spend their time. It comes as no surprise that many educators and teachers are trying to add video games to their lessons and curricula design both to catch and retain the attention of students, not to mention to enhance the course content and likability. Many business, medicine, and law schools in northern Europe are implementing video games such as Kristens Cookies, Dexter and Objection as part of their curricula, whilst other schools introduce more commercially known titles, for example Brain Age and Trauma Center to their science and math courses. According to Hoggs research (2006) carried out in some European universities, students motivation and therefore grades, have soared exponentially as opposed to slump since the implementation of video games in their curricula. Video games have become increasingly widespread in their use, both as a hobby and as an educational tool. ESL teachers should be no exception and be able to make use of this technology to help students in teaching grammar points as much as in developing students speaking ability. 3. Video Games and Modding For over twenty years there have been many attempts at designing educational software with all of them resulting in failure and thus a sense of hopelessness prevailed through much of the educational software community. Fortunately, the emergence of new models have made education and entertainment games stop competing with one another. If we look at todays entertainment video games, many will be nothing like the games prevalent in the late 90s when educators and game developers first teamed up in an attempt to insert artificial learning moments inside games. Back then, in-game worlds were relatively fixed and did not have much depth whatsoever, enabling the player only to play out the action of a pre-programmed story. Today, nonetheless, according to Hansson (2005) games are presumably more open-ended, with many of them encouraging players to take an active role in the construction of the game itself through the use of various mod tools. The term mod means modification, in videogame terms mod refers to a user made add-on to an already existing game. For example, one of 2007s best selling video games, The Sims 2 does not determine any explicit goal or winning outcome. Rather, the game presents itself as an open-ended virtual doll house in which users play out and share stories with one another should they choose to. As a result of the enormous flexibility of this game, thousands of players created content add-ons or game modifications now available for free on the web. Surprisingly enough, so far, little has been attempted by educators to use the extensive mod tools available for The Sims 2 to implement learning content in a way that naturally integrates with the in-game experience (Goldfayn, 2006). However, mod tools provide full access to all the language data used in all the different international versions of a game. This allows curriculum designers to easily manipulate popular video games to create opportunities for foreign language learning. Johnson,( 2005, p.191) claims that for most educational disciplines, the main rule when choosing a video game to be modded is that the closer the original contents of the game are to the educational discipline involved, the smoother the process will be. Most people play video games nowadays and everyone seems to work on a computer, so learning a foreign language through video games can be as viable as learning it through traditional classroom instruction. For example, in order to make a game like Civilization III relevant to a history classroom, one simply needs to edit a few maps, scenarios and variables; while a game like The Sims 2 actually does have a distinct similarity between the contents of the game and the contents of an introductory language textbook (parts of the body, furnishing the house, finding a job/professions, emotions, etc), the fact that almost all games use language in one way or another allows a far wider range of games to be modded for usage in foreign language learning than other educational disciplines. 4. Modding in ESL There has been a recent increase in the number of game environments or engines that allow users to customize their gaming experiences by building and expanding game behavior. What is described here is the use of modifying, or modding, existing games as a means to learn English. A case of game modding in classroom settings is described to illustrate skills learned by students as a result of modding existing games, in this case the game which was modded is The Sims 2. Below are some examples of how you can mod a videogame to suit your needs as a teacher as well as your students. These are two sample activities that have been put into practice by teachers such as Mylene Catel, (http://www.mylenejcatel.com/) who have put an enormous amount of effort into this. Simply by playing the modded version of the game (The Sims 2), students are gradually exposed to heavy amounts of reading practice in the foreign language. However, designing specific reading comprehension tasks helps the teacher assess learning better. Next, I describe an activity which can be performed using the previously mentioned game: Step 1. Students write a description of their favorite imaginary landscape in the foreign language including any number of specific details (There is a pristine water creek, there are many leafy trees in which birds gather to chirp, There is a family having a picnic nestled under the trees , etc). Step 1.5. The teacher helps correct any mistakes in the students descriptions. Step 2. Students randomly exchange their descriptions with one another via the game. Step 3. Use the cheat mode to give students unlimited money. Step 4. Students avail themselves of a mod tool given by the teacher and create the landscape outlined in their description. Step 4.5. The teacher assesses how many of the specific details students correctly incorporated into their creations. Step 5. Students once again exchange their finished descriptions. Step 6. Students verbally describe to one another their creation. Students try to discern which landscape is the one they originally designed. Chapter 2: Methodology This research was conducted in order to determine whether playing videogames plays a significant role in the personal development and learning of a second language. It weighs the pros and cons of using this medium for learning and expresses what videogames are suitable for learning English and what videogames can enhance students reading, listening and speaking skills. I opted to obtain the view of language students from different schools. Specifically, students aged 18-25 from 2 schools within Xalapa were selected for this task, 10th semester students of the teaching area from the English B.A of the Universidad Veracruzana and advanced level students from Bristol Institute as informants from December 2007 to April 2008. Selected participants answered a questionnaire about the role of videogames in ESL/EFL learning. In order to determine whether videogames play an important role in learning English more efficiently, a total of 20 respondents were asked to participate, 10 of them were from the Universidad Veracruzana and the other 10 were Bristol students. Instrument. A questionnaire was administered to collect as much data as possible. The questionnaire consisted of 10 open-ended questions of which five questions had to do with the participants learning English through videogames and the other five questions had to do with the participants views on whether or not videogames have enhanced their learning and comprehension of a foreign language. To achieve pertinent information, certain inclusion criteria were imposed. The participants chosen had to be students who had been studying English for at least 4 years. This qualification ensured the participants understanding the nature of this questionnaire and its use for teaching English, making the questionnaire items easy for them to understand. My questionnaire which was administered to both populations was based on the following criteria: How much English and how well these students had learnt it by using videogames. The types of games they preferred in their learning process and how such games had helped acquiring their skills in English. Procedure. The administration of the questionnaire to the U.V student population was done when I was studying 10th semester of the English B.A. Therefore, the questionnaire was administered to my classmates at that time. However, to administer my questionnaire to the Bristol student population I had to ask for permission to the school principal, and after granting such, I was able to administer it, all in all both populations seemed to have no problems or questions at the time they answered it. Chapter 3: Results and Discussion In this chapter, I will present all data gathered from the questionnaire related to my research questions I administered to several students as well as charts representing the analysis of what was said in each question. The questions will be divided in two sections according to my research questions How do students learn English through videogames? What type of games do students play in their learning process and how they help? Analysis of questions 1, 2,3,4,5 of the questionnaire refer to section one. 1. Is vocabulary, rather than syntax, more easily and consistently acquired from video games? Out of the 20 students who answered this question 16 students said that vocabulary was best learned through this medium while 4 thought that syntax was the one best acquired. From these answers it can be inferred that these students mostly learn vocabulary, and syntactical patterns from games. Nonetheless, the focus of what is to be learned will fall into what the students needs are. From my perspective students also benefit from learning pronunciation subconsciously because speech is present in most games. 2. What grammatical patterns or chunks of language do you usually learn from videogames? Out of the twenty students who answered this question, eleven answered that they usually learn phrasal verbs and idioms from videogames while the other nine students said they revise through videogames grammatical patterns such as reported speech and conditionals. From these answers it can be inferred that for these students videogames help best as an aid to learn phrasal verbs and fixed expressions while others use them as revising materials. 3. Do video games help language learners actually acquire language, or do they serve more as a linguistic priming or practicing device? Out of the twenty students who answered this question twelve believed that videogames help language acquisition whereas the remaining eight believed they just serve as a practicing device From these answers it can be assumed that videogames can serve as both a learning tool and a practicing device for these students. However, as a teacher you should have in mind the reason why you will employ them. 4. Can language be acquired more effectively (more quickly and be retained longer) through video games than through other media? From twenty students who answered this question seventeen agreed on their learning being quicker, more effective and easier to retain through videogames. However, another three said videogames had no benefit for them. From these answers it can be assumed that for these students videogames are the perfect medium that can enable them to learn faster by learning the language subconsciously through something they might find entertaining because videogames lower their affective filter. 5. Do students retain lexical or syntactic language studied through video games longer than identical language studied through traditional classroom and self-study activities? Out of the 20 students who were asked this question, 14 answered that they thought retention was easier and lasted longer for them through videogames whilst other 6 claimed they benefitted more from traditional classroom instruction. From these answers it can be inferred that even though for these students retention is generally easier through videogames due to their interaction capabilities with players, how well students retain language patterns through either way will depend on what type of memory they possess. Analysis of questions 6, 7, 8,9,10 of the questionnaire refer to section two 6. Which genres of games are the most useful for language learners? The answer to this question was a bit variant since out of the twenty students fourteen considered themselves to be advanced learners while six considered themselves to be upper-intermediate learners. Therefore the advanced students claimed that the most useful game genres for them were Role playing games (RPGs) and action/adventure games as they can employ various decoding strategies. While the remaining six said that in their view the most useful game genres were sports videogames because they can benefit from the repetition patterns present in these games From these answers it can be inferred that videogames can cater for every mood and personality and can certainly aid these students in their learning process. However, which game genre is most useful to them depends on their language level. Bristol students often resort to playing RPGs because of their language level while some teaching area students of the English B.A in the Universidad Veracruzana opted for sports games as their games of choice because they feel they benefit more from the language patterns present in such games. 7. Does the learners language level make a difference? Out of the 20 students who answered this question 19 believed that the language level of a learner made a difference in understanding while just 1 student believed that the level did not matter From these answers it can be assumed that the level of a learner will play a crucial part in taking full advantage of the videogame approach toward language learning. For example advanced students are always eager to play RPGs which are more complicated than other game genres while intermediate or basic students try to look for games in which actions can be describe more than once. 8. Do voice recognition games force native and non-native speakers to modify their pronunciation in unnatural ways? From twenty students who answered the question thirteen said that voice recognition games were a valuable tool to help their pronunciation subconsciously while the remaining seven said their pronunciation could only be improved through direct interaction with an English native environment which leads to demonstrate that these few students have a conservative way of thinking. From the answers of these students it can be inferred that voice recognition games are just as good as interacting within an English speaking environment since the pronunciation used in such games is usually done by native English speakers. 9. Do language learners benefit from having their actions described by a sports video game? All twenty students who answered this question said they did benefit from this approach because it was quite practical. From these answers it can be assumed that videogames can come as a new refreshing approach toward language instruction that students would really appreciate since both males and females showed much interest in sports videogames 10. How long would it take a learner to acquire a language through a video game rather than through classroom instruction or self-study textbook? All students had different views on this particular question. Eleven believed you could learn English through this medium in one year while another four believed you could learn it in six months time, two more students said in a few weeks and yet another three claimed the time you learn it was entirely up to the learner. From the answers given by these students it can be inferred that theres no agreement on a learning curve. According to these students how fast students learn the language depends on other factors such as motivation and what kind of learners they are. Conclusion: In these data most of these students claim that they can learn a language using videogame classroom instruction. According to them not only is it a refreshing new approach but it is also quite beneficial for vocabulary acquisition and the subconscious learning of pronunciation. However, a teacher should always keep in mind the objective as to why they will use videogames. Chapter 4: Pedagogical Implications In this chapter, I provide some examples of how videogames can be exploited to design many immersion activities for the ESL/EFL classroom. This chapter is organized into the following sections: RPGs, RPGs and the ESL classroom, elements of literature, debates on cultures, portfolios, character analysis, oral presentations, quizzes/tests and suggested games for classroom use. 1. Role Playing Games Not all video games can be considered classroom-safe. Many video games, while being visually stunning games in their own right, may either be too violent or too devoid of content to be used in an ESL classroom. There is, however, one genre of video games that is ideal for the ESL classroom: Role Playing Games (RPGs) (Goldfayn, 2006). Traditionally, role plays are associated with a person pretending to be someone else. This is exactly what a RPG is. In RPGs, players take control of a character and embark on chilling journeys similar to those told in Edgar Allan Poes horror novels or heart-pounding adventures like those told in Jules Verne stories. According to Din (2002) students become exposed to long hours of in-game dialogue, as well as substantial amounts of written text while being immersed in a quest, perhaps one to save a kingdom, slay a demon or vampire, or save the world. As players retrieve information by interacting with other characters, they advance through the game with the purpose of reaching a final goal and objective just like in any lesson plan. 2. RPGs in the ESL Classroom If there were to be any kind of video games in an ESL classroom, it would be RPGs. In a video game ESL classroom session, the students will play through the game. During this play time the students become exposed to English language dialogue with various accents, which undoubtedly helps students develop their aural skills. RPGs also help them develop their reading skills, as the game will not continue unless the players, in this case students, meet certain requirements which are communicated to them through either spoken communication or written dialogue. Truly, exposure to a language or text does not create bilingual students; it is just not enough. That is why the teacher should plan certain activities to encourage students to share the experiences they just had playing the game and some other complementary activities to reinforce what they learned in the game. 3. Elements of Literature (writing activity) Every story, just like every game, has an introduction, action development, a climax, descending action, and an ending. Many stories, just like many games, have flashbacks, foreshadowing, and personification. It is always advisable to give students a brief introduction regarding these elements, so that they may be familiar with them when they run into them while playing through a game. 4. Cultural Debates (oral activity) The majority of RPGs have good stories, and all good stories have a setting. Before students get round to playing a game, the teacher should survey students knowledge of other cultures. Getting the students to start a debate on the similarities and differences in their culture or on different cultures in general is always a good way to start. You may begin the class by asking the students what they know about other cultures, a discussion on the Mayan culture, Feudal Japan or the American civil war usually get the students in a talkative and lively mood, as they can bring forth experiences they have had throughout their lives whether these be by watching movies, reading books or personal experiences. After the discussion, the teacher explains to students they are about to play a video game that has elements of different cultures in its world. The teacher should then provide a little information on the game and its characters, so that the students do not feel completely lost when they begin. 5. The Portfolios A portfolio is a collection of evidence that represents achievement and learning within a module/course or programme of study. The portfolio is a tool that can be used once a week, after playing the game. The student would have to write a short summary of what happened in the game as well as comment on the events from the game that they liked or disliked most. If students are at an advanced level they could be asked to comment on some of the more abstract concepts that appear in the game, such as love, friendship, and parenthood. Once the students have finished the game, they could be asked to write an entry regarding the elements of literature in the video game they played. Their writings would have to include short summaries of the events that happened in the game, so they would sort those events into the introduction, the rising action, the climax, the descending action, and the resolution of the game. Some games have open endings and require the players to fill in the gaps with t heir imagination. In case of such games, a good entry to ask the students for would be one in which they will have to account for what they think happened after the game ended. 6. Character Analysis (oral activity) Students can be asked to analyze their favorite character from the game. Starting with a drawing of the character, intermediate or beginner students could discuss how the character looks, speaks, and acts, while higher level students could discuss their characters behavior, thoughts, and purposes. The student should always say what their chosen characters stand for (for example, Alex from Lunar: the Silver Star for the Playstation could be seen as someone who represents friendship, love, and heroism). This would be a great opportunity to teach students to empathize by asking them questions like how would you have felt during this specific event in the game, had you been the character? 7. Oral Presentations Another course of action is having students make short oral presentations on characters, themes, or plot segments of the game. If there is enough time and resources, the whole class could put together a play about an event or events from the game. 8. Quizzes / Tests A quiz or a test about a video game would be conducted in the same way a quiz or test about a short story or novel would be done.